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League of Legends is competitive PvP play: a multiplayer online battle arena game (MOBA). Learn more and get started on


League of Legends by player numbers: 67 million playing every month, 27 million playing every day, and over 7.5 million playing at the same time during each day’s peak play time. That's a lot of Teemo kills.


Esports is the highest level of competitive League of Legends play: professional competition on a global scale. Tune in to to learn more about the professional leagues and watch all the action.

This article is about the video game. For the darts tournament, see BetFred League of Legends.

League of Legends
Developer(s) Riot Games
Publisher(s) Riot Games
Director(s) Tom Cadwell
Producer(s) Steven Snow

Travis George

Designer(s) Christina Norman

Rob Garrett
Steve Feak

Artist(s) Edmundo Sanchez

Troy Adam
Paul Kwon

Composer(s) Christian Linke
Platform(s) Microsoft Windows,OS X
Release date(s)
  • WW October 27, 2009
Genre(s) Multiplayer online battle arena
Mode(s) Multiplayer

League of Legends (abbreviated LoL or just League) is a multiplayer online battle arena, real-time strategy video game developed and published by Riot Games for Microsoft Windows[1] and Mac OS X. It is a free-to-play game supported by microtransactions and inspired by the mod Defense of the Ancients[2] for Warcraft III: The Frozen Throne.

In League of Legends, players assume the role of an unseen "summoner" that controls a "champion" with unique abilities and battle against a team of other players or computer-controlled champions. The goal is usually to destroy the opposing team's "nexus", a structure which lies at the heart of a base protected by defensive structures. Each League of Legends match is discrete, with all champions starting off fairly weak but increasing in strength by accumulating items and experience over the course of the game.[3]

League of Legends was generally well received at release, and grew in popularity in the years since. By July 2012, League of Legendswas the most played PC game in North America and Europe in terms of the number of hours played.[4] As of January 2014, over 67 million people played League of Legends per month, 27 million per day, and over 7.5 million concurrently during peak hours.[5]

League of Legends has an active and widespread competitive scene. In North America and Europe, Riot Games organizes theChampionship Series, located in Los Angeles and Berlin respectively, which consists of 10[6] professional teams in each continent. Similar regional competitions exist in China, South Korea, Taiwan, South America,[7] and Southeast Asia. These regional competitions culminate with the annual World Championship, which in 2013, had a grand prize of $1 million and attracted 32 million viewers online.[8]The 2014 and 2015 tournaments each gave out one of the largest prize pools in eSports history, at 2.3 million dollars.[9][10] Winners also receive trophies, such as the Summoner's Cup, which was made by silversmiths Thomas Lyte.[11]

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